Hi zusammen,

wir haben unsere zwei ECO-Public Server auf die aktuellste Version geupdated ECO 8.0.6. Folgend die Changelogs von 8.0.3 – 8.0.6.

Bei Fragen oder Problemen, wendet euch Ingame oder per Discord an uns.

F3UR10-Community Team

Hot-fix released:

* Added new GI quality setting levels.

* Revised existing localized strings
* Added localization to species Yield and Capacity
* Fixed registrar localization category filter failure

* Compost now has a tooltip in the water filter UI.
* Trashed compostables will now turn into compost.
* Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
* The water pump was split into a mechanical and electrical version.
* Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
* Added specialties display in foodstatus hud
* Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
* Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)
* Fixed sewage continuing to output after a recipe finished
* Tree trunks now give some wood pulp when destroyed.
* Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
* Made Character XP tooltip more clear.
* Fixed talent sync, when skill window is open
* Added Food UI hide skills button until skills tutorial
* Fixed xp icon huge lag when no specialty
* Fixed xp icon no specialty „x“ sign position
* Fixed skill window opening when you do not have completed tutorial („z“ key, xp bar, specialty bar, chat links, xp icon)
* Fixed skill star flashing and proper number display
* Fixed display for specialty level users
* Fixed skill research and skills ui sync (on server restart, on missing resources, etc)
* Now you can see the hotkey „Z“ for open skill browser during mouseover it

* Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving
* Fixed various issues with mounting other players on vehicles
* Fixed vehicle speed multiplier on ramps
* Removed Users from Tax/Allocate menu
* Added Bank accounts to Tax/Allocate menu
* Added proper messages on Tax
* Optimized tax/allocate to use with old system (users list, ex for laws)
* Added tooltips to bank accounts in allocate/tax menu
* Fixed bank account dropdown update on leader changes
* Added law tax from all accounts
* Fixed zero tax display
* Fixed world leader removal from treasury bank account
* „Your currency“ law clause now counts all funds on all accounts!
* Fixed transfer dialog ui fields reset on tied ones changed
* Divided direct transfer taxes (self & public)
* Fixed currency limiter in economy viewer
* Fixed wrong currency indexing in dropdowns
* Fixed durability display in store offers
* Fixed store headers (now sticky)
* Added ability to set negative prices in trade offers
* Fixed world leader sync in government tab
* Fixed world leader removal from Treasury bank account
* Fixed „Your Currency“ counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
Server Webpage
* Web map now animates voxel change history
* Started storing full-resolution terrain history
* Web map now starts paused at the current server time, switching layers while in this state is much more responsive.
* Added a layer comparison page with synchronized maps

Other Fixes
* Updated Aura to address memory leak issue
* Optimized rubble even more.
* Specialization tutorial now appears after food tutorial
* Replaced the „ExperiencePerAction“ option on the server with a „PlayerExperiencePerSpecialtyExperience“ option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.
* Updated sprites on pies (foodstatusUI)
* Fixed server crash when loading after demographic was repealed by law

Hot-fix released

* Improved world layer performance to fix some disconnection issues
* Modified the stats database to help improve performance

Hot-fix released

* Fixed zero tax display
* Fixed world leader removal from treasury bank account
* „Your currency“ law clause now counts all funds on all accounts!
* Optimized rubble.
* Fixed initial currency setup from server default currency
* Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.
* Fixed currency dropdown indexing (from master) => results in working /leader command and some minor stuff
* Fixed black screen on first login
* Fixed steam tractor exceptions when it moved with no driver

Hot-fix released

* Fixed contract payment issue (source user hadn’t access to escrow account, to get back his payment/deposit)
* Fixed confused „zero“ tax string when transfering funds to special account
* Fixed issue with vehicles and players sometimes become invisible.
* Make Real Estate Desk working again!
* Fix for the not working law taxes