Hi zusammen,
wir haben für euch unsere beiden 7 Days to Die – A17 Vanilla Server |Warrior & Insane| auf die aktuellste Version A17.1 b9 STABLE geupdated.

Das offizielle Changelog findet ihr im Link, oder einfach weiter scrollen 🙂 
Bei Fragen einfach im Discord oder auf dem Teamspeak melden.

Weiterhin viel Spaß auf unseren Servern wünscht euch
das F3UR10-Community Team

A17.1 b9 – Changelog

Added

  • Entityclasses AIPathCostScale (min/max) and set a variety of values for different AI entities
  • Sleeper 20% bonus to AIPathCostScale
  • Vehicle manager saves when vehicles are added or removed
  • Added Cigars to trader wares
  • Added old cash to laundry and nightstands
  • AI will do destroy area 60% on a fall after unreachable side path
  • Traders now sell glue
  • When the PLY option is checked in the F3 debug screen, the cvar window with a new search box will be displayed on your right hand side. Ideal for searching xp related cvars.

Changed

  • Optimized catwalk rail metal corner, catwalk rail single, catwalk wedge rail, chair, coffee table
  • Separated pathing distance cost from break/jump cost and added per path scaling to allow path variations
  • Increased trader rewards
  • AI JumpMaxDistance to a random range, set zombie ranges and made heavier zombies jump shorter
  • Updated several buff descriptions and journal entries to reflect changes
  • Added a beaker to medical quest loot
  • Return of the ghosted block preview from A16
  • Added acid to lab equipment loot
  • Water and food to show the value of current water and food plus the consumed water and food amounts to be applied
  • Adjusted max water amounts in progression to reflect the food amounts
  • Updated chrysanthemum seed icon.
  • Show the water/food as actual value instead of percent.
  • Increased dog and wolf health
  • Death penalty cannot stack on repeated deaths
  • Increased block upgrade speed of nail gun and claw hammer
  • A wood pole can be crafted without the table saw
  • Updated vehicleWheels icon.
  • Increased amount of old cash found in containers and zombie loot.
  • ModMeleeStructuralBrace can be installed on bows and has fewer stacking issues
  • Increased size of snake colliders
  • Increased harvesting / upgrade XP
  • Increased AI range to attempt a gap jump
  • General Strength Perks have their own category.
  • Perks concerning harvesting, looting or carrying things require lower attribute scores to unlock
  • Increased the amount of food you can overeat to 50.
  • Increased stack count of buff magazines
  • Increased stack number of cash
  • Allowed 45° rotations on wood/iron bars
  • Added support for lumberjacks. Wood now sells for a reasonable amount at traders
  • Player sellback rate improved so selling items to traders is more profitable
  • Increased drop % of armor mods in loot
  • Vehicles can be assembled from parts without a perk
  • Glue requires only 1 bone now instead of 2.
  • Reduced price of glue it was more expensive than duct tape
  • Terrain in prefabs is now integrated into the height map and saved into a temporary file dtm_processed.raw on server side
  • Optimized the way imposter prefab are calculated (less network traffic)

Fixed

  • Stat Current life does not reset upon death.
  • Craft timers not being loaded from saved data correctly
  • AI climb flag not set when temp move
  • LCB icon is still shown when LCB has been destroyed by another player.
  • Bedroll compass/map icon was still showing when destroyed by another player when out of chunk.
  • Crafting timer doesn’t advance properly when the chunk is unloaded
  • Fuel burn timer showing huge negative value in MP
  • Silencer does not actually silence all weapons
  • Tuned water message closer to actual in game effect
  • Increased quality of items for quest rewards
  • Vehicle out of world check using different positions for chunk and terrain tests, so vehicles could get killed and removed Kill
  • Zombies prefer to not path glass blocks
  • Player backpack can be pushed under the world
  • Dupe anything in a container.
  • If a server is restarted shortly after placing a vehicle, the vehicle will disappear
  • Fixed mismatched reinforced padding icon.
  • Any block that can be picked up, can be picked up in a lcb protected area.
  • Relogging on activate marker.
  • Quests sometimes require moving to corner/center of POI to show Rally Marker.
  • Wellness achievement updated to use fortitude
  • Relogging on fresh quest will break trigger area.
  • Tier5 does not give you a complete quest after requirements are met.
  • When blocks are placed where sleepers would spawn, they can turn yellow
  • Replaced cntmrandomloothelper in house_old_mansard with random store crate
  • Allow harvested decor plants to be scrapped
  • Weapon bags do not fall when POI’s fall
  • Clothing change can cause major lag spike/fps drop
  • Updated mining journal entry
  • Tree duping issue when hit by vehicles in LCB
  • Holding F is not mentioned on relevant item descriptions
  • Open\Close toggle issues with some hatches.
  • Strong zombies dropped less cash than weak zombies
  • Item is lost if left on the mouse when closing a container.
  • Toolbelt items being stuck after use.
  • Bleeding buff carries over to respawn
  • Sidewalk terrain will not allow placing blocks on it
  • Self medicated perk magazine is still in game
  • Command smoothworldall only working for 4k maps
  • Corrected more burn times
  • XBOX controller has not designated button/switch for making air vehicle point down (added controller action 2 to hop)
  • Fixed distant water not being flat as a client
  • Wrong stats displayed on some armor mods
  • Grandpa’s Awesome Sauce is too awesome
  • Water is not wet enough. Swimming / rain will now cool you down.
  • GunToolNailgun can use trigger group mods
  • ModArmorWaterPurifier collides with modArmorHelmetLight
  • Terrain decoration like trees and resource rocks would sometimes not be placed

Known Issues

  • Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality
  • Some tier 5 dungeons may not complete the clear quests
  • In some scenarios double swing may still occur
  • Tool damage localization is different than actual value
  • RWG: Floating POIs (Minimal occurrence now)
  • Trader Jen has a deep voice
  • Trader Rekt is nicer than usual
  • Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
  • Scrapping items in crafting queue while re-logging may go lost
  • Re-logging when crafting usable items are in the crafting queue may have negative side effects
  • Crafting speed bonus and mod slots do not properly apply to workstations after being closed
  • Clipping into blocks to see through terrain
  • Vultures play their fly animation when dead for clients
  • Shotgun driver loses sound on 4×4 after a while
  • Workstation tools do not refresh the recipe list when the tools are installed
  • Can use torch and flaming arrows as light underwater
  • Hitting ESC while generating a map preview will blank screen. Must use CTRL, ALT, DEL to exit game.
  • RWG preview tool localization
  • Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
  • Mining helmet light doesn’t show for other players
  • Client molotovs thrown down from an edge not working as good as Host
  • Hatches don’t always open on the first try
  • Player model jumps forward of the player camera when accessing an auto turret inventory
  • Turrets will not target self when set to do so
  • Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
  • Flames don’t move with zombie ragdolls
  • Resolution does not always save when >1080p options are available
  • Burning shaft mod flame effect can transfer to other items on the toolbelt
  • Healing other players with RMB doesn’t work
  • Self medicated is not working properly. Not being able to purchase perk is intended.
  • Crashes on Mac for a possible workaround, please look at  https://7daystodie.com/forums/showthread.php?101758-Found-workaround-for-constant-crashes-on-Mac&p=914106#post914106
  • If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
  • White lines may occur on imposter POIs
  • Some Linux users experience problems
  • When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
  • Loot abundance setting needs another look
  • Placing a new landclaim may cause the icon to disappear
  • Some dupes/exploits we are looking into